Ramza Beoulve is the main character of Final Fantasy Tactics. He is the first special character you get and is better than the rest of the generic soldiers you will start with. You will likely use Ramza in almost every battle you use. It should be noted if you weren’t aware, you don’t have to use him in random battles if you don’t want to. He is a decidedly average character if you don’t build him up. In the 4th Chapter even with the best armor and weapons, he is far beneath your powerhouse characters such as Orlandeau and Beowulf (Beowulf is a different kind of powerhouse than Orlandeau but a powerhouse nonetheless as his Magic Sword is has arguably the most versatile skill set in the game).

Recommendations

It might seem easy to simply build up his HP and PA to create a physical character. The way I built my Ramza was centered on two things MA and MP. Quite simply if you boost Ramza’s starting MA to 6 and his MP as much as possible, you can create a character that can use powerful spells as his secondary skill. I use different ones, but typically Summon which is very powerful especially early in the game. I typically try to keep his HP in the 60s as it gives him lots of HP growth without rendering armor useless. I also try to shoot for his MP to be in the 80 to 100 range. Unlike HP growth there almost no such thing as too much MP

Ramza’s Squire Class

For this unaware it is actually a special class. For the most part Ramza should gain any levels as this class in the normal game. Even though it shares some traits with the generic Squire class, it actually gains a good bit of all around stats, including rare increased SP and MA growth. It is however unremarkable at level 99 compared to the Holy Knight or Holy Swordsman without doing a proper Ramza build.

Ramza Level 1 Stats at Gariland Magic City

This is him at Level 1 right after the first battle. It is a good base to compare things to. Take a note at how his PA and MA are equal.

HP: 38

MP: 15

PA: 5

MA: 5

SP: 6

Ramza Control Stats

So for the control stats I pretty much progressed through the game normally until I got to Fovoham Plains where the degenerator trap I prefer is. I leveled up Ramza in his Squire Class to level 10 then leveled him down to level 1 as a Bard.

HP: 46

MP: 19

PA: 5

MA: 5

SP: 6

Notice how just doing this one time has increased his Level 1 HP to 46 and his MP to 19. This is basically the control I use for Ramza his first level down to level 1. From here you can plot out your own goals. My own recommendations are listed above but you do as you want.

General Instructions

These are the step by step instructions of how I gained the stats that I wanted. I spent about a week cataloguing classes paired by their level ups and growth rates based on the Job Breakdown chart. So rather than do that yourself, I have posted it here. Hopefully it saves you lots of time and restarts of your game that I went through myself.

The routine I found that best works and gains the stats you want with the least amount of days is the following. Level Up the class with the growth you want to level 25 and drop down to level 1 in a class that is paired with it for sufficient growth. I paired the classes here so you can see which one will allow you to control the HP growth the best.

I also recommend getting the Gained XP Up skill from the Calculator. It costs 350 Job points and makes the whole process go a whole lot faster. (Note I am using the values from the original PSX version. Some changes have been made on the War of the Lions PSP version to JP skills cost.) The only downside is you can’t use it on the Mime.

FFTacticsMime

Mime/Lancer Levels

Ok first I start with Mime to grow his MA to 6. Mime is incredibly powerful but takes a while to level up. You basically have to let him wail on a character until he reaches the desired the level. Which is tedious I’ll admit but is the only way to level up your MA. If you don’t care what your MA looks like feel free to disregard this advice.

You should also take not that as a Mime you will gain the most HP in the game and lots of PA growth as well. Matter of fact the only stat that will not grow is MP, it will actually shrink. This is why I do the Mime levels first and gain the MA so I can adjust things to compensate. I chose the Lancer class to level down from the Mime since it will the extreme HP and PA growth the Mime experiences.

Below I’ve grouped the data by levels and put the total amounts below for easy reference. It should be noted the stats after each of the levels you read are the character at level 1. So this is them after leveling up to 25 and back down to 1 using the degenerator trap.

Level Up 25 Mime Levels/Level Down 25 Lancer Levels

HP: 60

MP: 13

PA: 6

MA: 5

SP: 6

Results: +14 HP, -6 MP, +1 PA

Mime/Lancer Totals: +14 HP, -6 MP

 

Level Up more 25 Mime Levels/Level Down 25 Lancer Levels

HP: 79

MP: 8

PA: 6

MA: 5

SP: 6

Results: +19 HP, -5 MP

Mime/Lancer Totals: +33 HP, -11 MP, +1 PA

Level Up more 25 Mime Levels/Level Down 25 Lancer Levels

HP: 103

MP:  6

PA:  6

MA: 6

SP: 6

Results: +24 HP, -2 MP, +1 MA

Mime/Lancer Totals: +57 HP, -11 HP, +1 PA

So after doing three routines of Leveling up as a Mime to Level 25 and leveling down as a Lancer, I finally got MA to grow to 6. As a bonus the PA actually grew to 6 as well but the MP also contracted to an abysmally low level which cannot be helped in the Mime class.

Next we will give the MP a boost, because as you should remember from my previous general tips the more MP you have the more you gain on level up. The best class do this with is the Summoner.

FFTSummonerMale.png

Summoner/Bard Levels

I honestly used the Summoner/Bard combination here because that’s all I knew at the time how to boost MP growth. It actually does work out mathematically in the end even if it’s not what I originally intended.

Level Up 25 Summoner Levels/Level Down 25 Bard Levels

HP: 127

MP:  10

PA: 6

MA: 6

SP: 6

Results: +27 HP, +4 MP

Summoner/Bard Totals: +27HP, +4 MP

So here is a good example of what I was talking about with stat bonuses. Summoners don’t typically gain this much HP but here it happened because after using the Mime Class we still have high HP. Summoners also usually have the best MP growth in the game however it only increased by 4 because we started at level 1 with a pathetic 6 MP.

Next what I do is the Squire/Mediator combination. This combination is basically used as a stopgap measure. It helps maintain his MA growth. As I mentioned before MA will fall if other stats are grown. It’s a consequence of few classes actually growing MA.

Squire

Squire/Mediator Stopgap

I use mediator as a level down because it will shrink his excessive HP levels while allowing all other stats to grow, which is ideal after using Mime. This only works with Ramza as his Squire class is special.

Level Up 25 Squire Levels/Level Down 25 Mediator Levels

HP: 120

MP: 13

PA: 7

MA: 6

SP: 6

Results: -7 HP, +3 MP, +1 PA

Squire/Mediator Totals: -7 HP, +3 MP, +1 PA

Note here how his HP was whittled down by 7 while all other stats grew. It’s a start though there is a long way to go with bringing the HP down to the 60 range. His MP also grew by a modest amount, 3 is nothing to scoff at when he had half this amount of MP not too long ago. PA has also grown 7 which right where you want to keep it honestly.

Next we will focus on Speed. Now I only grew speed to 7. You can grow speed as high as you like, but 7 is plenty to start with honestly.

FFTNinjaMale.png

Ninja/Archer Levels

Ninja is the obvious choice to grow your speed. It has the highest speed growth rate. Using the Archer class as a level down will contract your HP growth while also growing MP a little and maintaining other stats.

Level Up 25 Ninja Levels/Level Down 25 Archer Levels

HP: 107

MP: 14

PA: 7

MA:  6

SP: 6

Results: -13 HP, +1 MP

Ninja/Archer Totals: -13 HP, +1 MP

Level Up 25 more Ninja Levels/Level Down 25 Archer Levels

HP: 96

MP: 15

PA: 7

MA: 6

SP: 7

Results: -11 HP, +1 MP, +1 SP

Ninja/Archer Totals:  -24HP, +2 MP, +1 SP

So after two rounds of using the Ninja/Archer Combo Speed has grown to the target level 7. HP has also shrank to 96, which is closer to the goal though still not ideal. All that is left now is to get HP and MP to the target levels.

FFTSummonerMale

Summoner/Chemist Levels

So I chose the Summoner class for obvious reasons to grow MP. I used a new pairing for the level down however that worked out in the Chemist. It worked better than I had anticipated and grew MP by large amounts while shrinking HP at the same time.

Level Up 25 Levels as a Summoner/Level Down 25 Levels as a Chemist

HP: 87

MP: 22

PA: 7

MA:  6

SP: 7

Results: -9 HP, +7 MP

Summoner/Chemist Totals: -9 HP, +7 MP

HP is now in the 80s, much better than when we first started. Also MP is growing by a substantial amount now. As a precaution I went ahead and use the Stop Gap Combo next to maintain MA and SP gains from previous work.

Squire

Squire/Mediator Stop Gap

Level Up 25 Squire Levels/Level Down 25 Mediator Levels

HP: 82

MP: 28

PA:  7

MA: 6

SP: 7

Results: -5 HP, + 6 HP

Squire/Mediator Totals: -12 HP, +9 MP, +1 PA

HP is now in the low 80s. Just a little more tweaking and stats are will be in the desired range.

FFTSummonerMale

Resuming Summoner/Chemist Combo

Level Up 25 more Levels as a Summoner/Level Down 25 Levels as a Chemist

HP: 74

MP: 42

PA: 7

MA: 6

SP: 7

Results: -8 HP, +14 MP

Summoner/Chemist Totals: -17 HP, +21 MP

Level Up 25 more Levels as a Summoner/Level Down 25 Levels as a Chemist

HP: 67

MP: 62

PA: 7

MA: 6

SP: 7

Results: -7 HP, + 20MP

Summoner/Chemist Totals:  -24 HP, +41 MP

Level Up 25 more Levels as a Summoner/Level Down 25 Levels as a Chemist

HP: 60

MP: 91

PA: 7

MA: 6

SP: 7

Results: -7 HP, +29 MP

Summoner/Chemist Totals: -31 HP, +70 MP

300px-Ramza_1793

There you have it all goals have been reached. Ramza should be at level 1 with 60 HP and 91 MP. PA, MA, and SP are all above starting leveling. He is now transformed from an average character to your tank on the battlefield. I hope this helps anyone who comes across it and shaves hours off your playtime and eliminates lots of guesswork. It sure helps me as the first time I created an awesome Ramza I wrote none of it down so I had no idea how to create another. Now I have an exact guide. I might do Agrias or Mustadio next.

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